Simplify host pool
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@@ -11,44 +11,39 @@ var hostPool = HostPool{hostnames: make(map[string]struct{})} //nolint:gocheckno
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type HostPool struct {
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hostnames map[string]struct{}
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Lock sync.RWMutex
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lock sync.RWMutex
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}
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func (p *HostPool) Add(key string) {
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p.Lock.Lock()
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defer p.Lock.Unlock()
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p.hostnames[key] = struct{}{}
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}
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//func (p *HostPool) add(key string) {
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// p.lock.Lock()
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// defer p.lock.Unlock()
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// p.hostnames[key] = struct{}{}
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//}
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//
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//func (p *HostPool) has(key string) bool {
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// p.lock.RLock()
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// defer p.lock.RUnlock()
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// _, ok := p.hostnames[key]
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// return ok
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//}
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func (p *HostPool) Get(key string) bool {
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p.Lock.RLock()
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defer p.Lock.RUnlock()
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_, ok := p.hostnames[key]
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return ok
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}
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func (p *HostPool) Delete(key string) {
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p.Lock.Lock()
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defer p.Lock.Unlock()
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delete(p.hostnames, key)
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func RemoveHostFromPool(key string) {
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hostPool.lock.Lock()
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defer hostPool.lock.Unlock()
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delete(hostPool.hostnames, key)
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}
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func AddHostToHostPool(key string) {
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for {
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// Sleep until the host doesn't exist in pool,
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// then add it.
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if hostPool.Get(key) {
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time.Sleep(1 * time.Second) // Avoid flood-retrying
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logging.LogInfo("Waiting to add %s to pool...", key)
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} else {
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hostPool.Add(key)
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hostPool.lock.Lock()
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_, exists := hostPool.hostnames[key]
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if !exists {
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hostPool.hostnames[key] = struct{}{}
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hostPool.lock.Unlock()
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return
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}
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}
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}
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func RemoveHostFromHostPool(key string) {
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if hostPool.Get(key) {
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hostPool.Delete(key)
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hostPool.lock.Unlock()
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time.Sleep(1 * time.Second)
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logging.LogInfo("Waiting to add %s to pool...", key)
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}
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}
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